![]() ![]() A lot of these issues were present in the Early Access version for several months and now even after the game is officially “released” they remain unfixed. Some items even block your view entirely. For example, many of the menus and HUD items are distorted, too close to your face, or just stretched out and cut off due to poor VR placement. That isn’t a huge issue - lots of great VR games don’t use motion controllers - but it’s a larger problem because of the lack of attention paid to other elements in the game. That means you have to play with either a keyboard and mouse or gamepad, no motion controllers. This means that the camera follows your head’s movement instead of being tied to the mouse like usual. As of the time of this writing it’s only head tracking. Which then leaves us with the issue of the actual VR support itself. While other survival games, such as Rust, seem content with letting the world serve as nothing more than a blank canvas, the team at Unknown Worlds took their studio’s title literally and crafted a bizarre, strange planet worth exploring. One of Subnautica’s greatest surprises is just how interesting the world around you is. Why we don’t have more games in this vein that take place beneath the surface is a great mystery. It’s a beautiful game full of fantastical sea creatures and grand, aquatic vistas. It’s addictive in the kind of way Minecraft was when it first hit the scene and offers so much to do and so much to see that you’ll want to keep going “for just a little longer” in the hopes that you’ll find something new and exciting around the next crop of coral reefs. Subnautica is the type of game that takes over mind and won’t let go. You’ll even build out entire sea floor bases complete with dwellings and sea pods for vehicle-based exploration. Between managing your oxygen supply, gathering resources, and slowly crafting the gear you need to venture deeper and deeper. You’ve crash-landed on a strange, alien ocean world with nowhere to go but underwater. ![]() If you’ve played any modern “survival” games then you’ll understand the core premise in Subnautica. For the most part, Subnautica is a prime example of how a developer should treat an Early Access game - even if the VR support could be a bit better. Throughout all of those years it has slowly incorporated more and more updates, expanded its scope, introduced new features, and ironed out issues on a consistent and reliable basis. ![]() Subnautica by Unknown Worlds is a game that first started experimenting with VR support about two years ago and has been in Early Access for a very, very long time on Steam. A handful of games have adapted their content for headsets, such as The Solus Project, but not many. I’ve written about this before, but the sense of sheer immersion in a strange, new world accompanied with the isolation and loneliness that often pervades the atmosphere would couple so well with a VR HMD that it feels like a no-brainer. Survival games feel like the perfect genre for VR to take over next. ![]()
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